The Sea Legends

General Behaviour Rules:
1. Be respectful and obey instructions from referees and all staff.
2. Do not harass, bully, intimidate, threaten or encourage any one else to do harm to themselves or anyone/anything.
3. We will enforce communication rules in-game and on our comms but we will not chase any offenses in your own personal streams/channels unless they breach Rare or Xbox community guidlines as outlined here: https://www.windowscentral.com/xbox-live-community-standard-trash-talking
4. No stream sniping of any kind is allowed, in any shape of manner by anyone for any reason. If people in your chat are relaying information you must deal with this personally with your community as it will be a breach of rules.
5. Honor any NDA’s that anyone involved have signed.
6. ALL CHEATS AND MACROS ARE COMPLETELY BANNED!
7. All reports and communications between teams/players and the EZ E-Sports team will be 100% confidential and should not be shared or posted anywhere without written approval from our staff team.

Participation Rules:
1. At least one member of each team must be streaming to allow us to show a view from each team on the main stream.
2. All participants must record there gameplay or provide VOD access in case of any accusations of cheating occurs. (VOD’s and recordings should remain available for 14 calendar days.)
3. During matches all communication with your team should be done via voice comms so other teams are not hearing your chatter. Friendly chatter between teams via in-game voice is allowed but we have a 0 tolerance on toxicity in our events.
4. Substitutions may be made between multiple day events at the end of a day only, or with prior notice of at least 24 hours before an event takes place. Matches will never be stopped to allow a substitution.
5. During all competition, you must ensure you have no cheating software installed or running on your computer for any reason or any other game. Cheating software is defined as third party software with the potential to manipulate, assist, or impact gameplay. If a player has questions regarding software that is permitted, please submit a support ticket.
6. If you are requested to communicate with a ref or EZ E-Sports staff member you will be required to do so promptly, if you refuse or ignore a request you will be refuse entry to play or take part in any of our events until the issue is resolved.
7. Teams may not be involved in gambling or betting for any EZ E-Sports events.
8. Teams must have at least 1 member of their team available and present during the pre-game briefings. These briefings take place 30 minutes before the scheduled match time. If no one represents your team your team will forfeit their place in the team.
9. All reports must be made directly to one of the @♛ Kings Of The Club ♛ or @The Sea Legends Helpers in private via DM these players can be found in our Discord Server.

All teams will be required to arrive at least 30 minutes prior to the event start.

The event will take place with 5 teams competing in an arena lobby.

The teams will be invited to join the lobby once its setup, please note that due to the current game mechanics this could take a little bit of time to get setup with all teams in the lobby.

Once the match starts the teams will shoot each other to try and earn points, they will also go for chests that give bonus points.

Every time a ship is sunk the team who sinks will lose 1000 points from the leaderboard.

Each match will last 15 minutes.

There will be a total of 20 teams taking part in each event.

The event will work on a double elimination structure.

1. Standard arena structure/points system will apply.
2. Island/drop off camping is allowed.
3. Teaming with others to focus any other teams is not allowed.
4. Bailing/repairing enemy ships to farm points is not allowed.

All teams will be required to arrive at least 15 minutes prior to the event start.

The event will take place with 6 teams competing in a private adventure server.

Each team will be invited to the server during the startup time.

Once a teams ship sinks they will be out of the event.

The winner is declared once all ships have been eliminated leaving 1 ship still alive.

Teams will get 10 minutes to gather as much loot as they possibly can and then make there way to the starting circle, failure to arrive at the starting circle at the designated time will result in a ship sink via disqualification.

There will be a total of 18 teams taking part in each event.

The event will take place a single elimination structure.

1. If your ship sinks you will be eliminated from the match and will not be able to win but may still interact as you are allowed to use rowboats or swim/board other ships to interact with there gameplay and hinder them.
2. Once your ship is destroyed only back spawns are allowed, once you respawn you are then eliminated from the event along with your ship.
3. Teams have 15 minutes from the start of the event to make it to the event zone.
4. Boarding/kegging etc is 100% allowed and encouraged.
5. Leaving the “arena circle” will result in a warning, repeat offences will result in DQ. The circle will be showed to team leaders prior to the match start allowing map markers to be placed before timers start

All teams will be required to arrive at least 15 minutes prior to the event start.

The event will take place with 5 teams competing in a private adventure server.

Each team will be invited to the server during the startup time.

Each team will be given an image prior to lobby start that has a full route plan mapped out and shown including the starting location.

Each team will have 15 minutes to make there way to the race start position and may grab supplies during their travel time.

When arriving at the race start point all teams will join the alliance so that the referrees/staff may monitor the race progression.

Each checkpoint must be circled 2 times to be counted and move onto the next one.

There will be a total of 25 teams taking part in a race event with 5 initial races taking place and then the winners of each of the races going head to head in 1 final race.

The course for the final race will be different to the other courses taken.

1. Ships may fight, sink and kill each other to slow them down in the race.
2. No boarding is allowed.

3. Keg mines may be used to hit racing ships and slow them down.
4. All checkpoints must be reached in order to progress in the race.
5. If your ship sinks you will not lose previously completed checkpoints and may progress to the next checkpoint.

All teams will be required to arrive at least 30 minutes prior to the event start.

The event will take place on an island most likely at a fort or larger island for bigger teams.

Each team will be invited to the server during the startup time.

Each team will then cannon onto the arena zone and start to fight.

When you die you should cannon/return back onto the island as soon as practical.

Each team must park their ships by the shore of the event location to allow for returning to arena promptly.

1. All teams will be required to arrive at least 15 minutes prior to the event start.
2. Each time you get a kill you will earn a point for your team.
3. Only 2 teams will take part in the TDM at any point.
4. Each fight will last 10 minutes total and the winning team will be the one that gains the most kills.
5. Blunderbombs and firebombs are not allowed.
6. You may not shoot any players during their ship respawn.
7. No use of cannons is allowed in a combat method.
8. No attacking of any ships is allowed during the duration of the match.
9. All teams not currently playing in a round must stay out of the combat arena and not interact with the matches in anyway.

All teams will be required to arrive at least 30 minutes prior to the event start.

The event will take place with 5 teams competing in a private adventure server.

Each team will be invited to the server during the startup time.

All teams will be given the first clue at the same time.

Each team must take a screenshot showing at least 1 person standing at the checkpoint location with name tags showing for it be counted and the next clue to be given.

Some checkpoints will have a staff member there who will give you the next clue or a treasure hunt item that will need to be delivered at the end of the event to win.

Each team will start from where they load in.

There will be a total of 10 teams taking place in a treasure hunt event, 5 teams per matchup with different clues for each event.

1. All teams will be required to visit multiple locations around the map collecting items/completing checkpoint challenges.
2. At some checkpoints there will be a staff member that will provide an item/next clue that will allow you to progress through the hunt.
3. Each checkpoint that has a staff member must have visual of your ship without use of telescope, meaning you must bring your ship close enough to the checkpoint to be seen.
4. Players can board and attack other ships in the race and take/remove their checkpoint items to hinder their opponents.
5. If you are sunk and lose any checkpoint items or have a checkpoint item stolen you will need to head back and collect the checkpoint item before continuing with the hunt.
6. Sinking/death does not result in being knocked out of the event.
7. The first to cross the finish line with all checkpoints completed and all checkpoint items delivered to the final checkpoint wins.
8. Teams should not attack the referee ship or any of the event staff members during the event at any point.
9. Naval to island fights are not allowed, so no shooting cannons at players on the island (this does not include standard gun/sword combat).

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